Keyboard
Arrows / WASD — Move in four directions
Numpad 1 / 3 / 7 / 9 — Move diagonally
Space / Numpad 5 / . — Wait one turn
Q / E — Rotate camera 45°; movement follows the view
H — Return home and suspend your expedition
Enter — Greet a nearby favorite at home
B — Open Bag
P — Open Pokédex
J — Open Quests
Gamepad
D-pad / Left stick — Move; angled stick input steps diagonally
A / Cross — Wait one turn outside battle
Y / Triangle — Use Stair Sense
Right stick — Rotate camera
Hit 🎮 button to lock controller input to the game (visionOS/Safari)
Touch
Use the on-screen D-pad in the bottom-left corner.
VR / Spatial
Quest controllers: left stick moves relative to your view; right stick turns 45°. Trigger selects. A/X waits or greets a favorite; B toggles the panel, Y finds stairs. Squeeze brings controls back.
Battle: A/X fights, B/Y catches, squeeze runs.
Hands / Vision Pro: look at a button on the lower-left spatial panel and pinch. TURN rotates the world; CENTER brings the panel back into reach. Hand swipes are optional on non-Vision headsets.
Passthrough AR: scan a surface, then trigger or pinch to place the map. Use − / + to scale it.
Immersive depth: ground, low walls, home architecture, and particles occupy real 3D space. Pokémon keep their original 2D artwork. AR uses a miniature relief map.
Vision Pro: immersive VR works in supported Safari/visionOS versions. If passthrough WebXR AR is unavailable, the AR button opens the tabletop preview.
Headsets must open the game from an HTTPS address. A Mac-only local launcher cannot be reached securely from a headset.
Living Dungeons
• Press F, ◈ Stair Sense, or the spatial compass to reveal a protected route to the stairs.
• Every generated floor includes a trap-free safe route. Water currents can only carry you closer to the exit.
• Each action advances a turn. Waiting can restore HP, but Belly and floor time keep moving.
• Rooms reveal at once; corridors reveal only around your explorer.
• Apples refill Belly. Empty Belly causes damage.
• Terrain has physics: ice slides, water currents push, lava burns, roots snare, and sand drains Belly.
• Hidden traps, Monster Houses, restoration springs, breakable walls, switches, and sealed treasure rooms can appear.
• Colored warning tiles show where the dungeon's next resonance pulse will strike.
Gameplay
• Walk into a wild Pokémon to start a battle.
• Every 5th floor has a boss — can't run from bosses!
• Every 3rd floor has a shop 🛒.
• Healer NPCs ⛑️ appear randomly — full team heal.
• Catch streaks boost XP gain.
• Evolve at level thresholds — press Cancel to stop.
• Check Daily Quests for coin & item rewards.